↗ Positive Slope
The line rises as you move from left to right.
Go from spotting slopes to solving them! Start by catching positive, negative, zero, and undefined slopes, then plot points on a coordinate plane, draw Rise and Run, and calculate the slope using formulas. Explore four progressive game modes, each building a new math skill.
Each round gives you a randomly chosen slope type. Watch the rotating line and tap the graph—or press Catch the Slope!—when it matches. Wrong catch? Try again!
Follow the progression from the simplest skill to the most advanced one. Each mode builds on the previous mode and adds one new slope skill.
A line's slope describes its direction as you read it from left to right. In this game you will first identify the type of slope, then plot points on that slope, then draw the run and the rise, and finally use formulas to calculate the slope.
The line rises as you move from left to right.
The line falls as you move from left to right.
The line is perfectly horizontal. Its slope is 0.
The line is perfectly vertical. Its slope is undefined.
After you catch the correct slope, the game may ask you to plot two points on that line. Every point has two coordinates:
Example: point A is (-4, -3) and point B is (4, 3). One point is in the negative quadrant and one point is in the positive quadrant, and both points lie exactly on the same slope.
Once both points are plotted, you can show the slope with two helper segments:
From A (-4, -3) to B (4, 3): the run is 8 units to the right and the rise is 6 units up.
In the last mode, you work without a graph. You use the coordinates of two points and the formulas below to calculate the slope step by step.
The progression goes from seeing the slope, to plotting points, to drawing rise and run, and finally to calculating everything using formulas.